Motion Design

It decides how a brand feels before anyone reads a word of it. I build animation that comes out of the brand system instead of sitting next to it.

Concept

What gets shown, in what order, and why. The storyboard comes before the first keyframe.

Production

Frames, 3D scenes and assets in the brand's style, then animation and sound.

Deliver

Every format you need. Vertical, square, wide, with and without sound.

How it runs

1. Discovery

We settle what the piece has to achieve, where it will run, and how long it may be. Format and platform shape every decision after this, so they come first.

2. Concept & Storyboard

You see the idea as frames and a written beat sheet before anything moves. Changing a storyboard costs minutes; changing a finished render costs days.

3. Design & Animation

Frames are built out, then animated. Timing and easing follow the same rules across every piece so separate clips still read as one brand.

4. Delivery & Templates

You get the exports you need per platform, plus the editable project files, so recurring formats can be produced again without starting over.

What you end up with

  • [object Object]
  • [object Object]
  • [object Object]
  • [object Object]
  • [object Object]

Good to know

How long is a typical animation?

A logo animation takes one to two weeks. A longer piece with 3D or a full storyboard usually runs three to six weeks, depending on how many scenes are involved.

Do I get the source files?

Yes. Editable project files are part of every handover, along with a note on which fonts and plugins they need, so another editor can pick them up later.

Can you animate an identity you did not design?

Yes. I work from your existing guidelines and, where motion rules are missing, define and document them as part of the project.

Work